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Town Guide

Borderra geopolitical Minecraft town preview

Towns are the foundation of Borderra. A town protects land, gives players a shared home, creates local politics, and turns empty territory into part of the server's history.

A strong town is more than a claim on the map. It needs residents, storage, roads, farms, markets, permissions, and a clear plan for expansion.

The Essentials

  1. Pick a location using the Map Guide. Check nearby claims, coastlines, roads, resources, and room for future growth.
  2. Stand where the town will begin and create it with /t new <name>.
  3. Deposit gold into the town bank before expanding with /t deposit <amount>.
  4. Claim nearby chunks with /t claim while standing inside unclaimed land connected to the town.
  5. Invite residents with /t invite <player>.
  6. Use /t spawn to return to the town spawn.

Creating and expanding towns uses gold. The in-game confirmation prompt shows the cost before the action is accepted.

Joining A Town

Joining an existing town is the safest start for new players. It gives access to protected land, neighbors, supplies, and local knowledge before creating a settlement alone.

Ways to join:

  • Ask a mayor or recruiter for an invite.
  • Accept a town invite with /accept.
  • Join an open town with /t join <town>.
  • Leave a town with /t leave when you are not the mayor.

Before joining, check the town on the live map and ask where residents are allowed to build.

Choosing Land

Good town land has room to grow and a reason to exist.

Look for:

  • Expansion space - Leave enough unclaimed land nearby for farms, roads, markets, walls, and resident plots.
  • Resources - Wood, food, stone, ores, animals, water, and travel routes keep a town useful.
  • Borders - Starting directly against another claim creates tension before the town is ready for it.
  • Travel access - Coasts, rivers, flat land, and road corridors make trade easier.
  • Defensible shape - Clean borders are easier to understand, negotiate, and protect.

Scout the area in game before claiming it. The map shows territory; walking the land shows caves, terrain problems, and nearby activity.

Claims And Plots

A claim is a chunk controlled by the town. Claims create the town's border and protect land from outsiders.

A plot is a managed chunk inside the town. Plots let the mayor divide town land into homes, shops, farms, embassies, public builds, and storage areas.

Useful plot commands:

/plot fs <price>
/plot claim
/plot unclaim
/plot set perm <build|destroy|switch|itemuse> <on|off>

Use plots to keep the town organized. New residents need clear places to build, and public areas need different access than private houses.

Town Permissions

Town permissions control what players can do inside town land.

The core permission types are:

  • Build - Place blocks.
  • Destroy - Break blocks.
  • Switch - Use doors, buttons, levers, chests, furnaces, hoppers, and similar blocks.
  • Itemuse - Use items such as buckets, flint and steel, ender pearls, bonemeal, and similar tools.

Keep outsider permissions locked down. Give residents enough access to build their homes and work on projects without opening the entire town to theft or grief.

Useful permission commands:

/t set perm <group> <permission> <on|off>
/plot set perm <permission> <on|off>

Use plot permissions for individual areas and town permissions for broad defaults.

Ranks And Trust

Ranks let the mayor delegate work without giving every resident full control.

Use ranks for:

  • Inviting new residents.
  • Helping claim and organize land.
  • Managing plots and public projects.
  • Handling town bank access.
  • Removing inactive or disruptive residents.

Rank commands:

/t rank add <player> <rank>
/t rank remove <player> <rank>

Give ranks that control land, permissions, bank withdrawals, or resident removal only to trusted players. One bad rank assignment can damage the whole town.

Growing A Good Town

A town survives longer when residents have reasons to stay.

Strong town habits:

  • Mark open plots clearly so new residents know where to build.
  • Build shared farms, storage, roads, and basic public infrastructure early.
  • Keep town rules short and visible.
  • Price plots and shop space fairly.
  • Give residents projects instead of handing them everything for free.
  • Use the map before expanding toward another town.
  • Keep emergency gold for claims, repairs, and diplomacy.

Borderra is new, so early towns have a larger impact than they would on an older map. Reliable towns become landmarks, markets, allies, rivals, and future nation cores.

Common Town Commands

/t
/t <town>
/t here
/t list
/t new <name>
/t invite <player>
/t join <town>
/t leave
/t spawn
/t deposit <amount>
/t claim
/t unclaim
/t set homeblock
/t set spawn
/t set board <message>
/t rank add <player> <rank>
/t rank remove <player> <rank>
/t set perm <group> <permission> <on|off>

Use /t in game to inspect town information and available command help.