Nation Guide

Nations are alliances of towns under one political banner. A nation gives towns a shared identity, shared diplomacy, stronger map presence, and a reason to coordinate borders, trade routes, markets, and public infrastructure.
On Borderra, nations matter because the map is new. The first reliable nations become landmarks that shape settlement patterns, trade routes, wars, alliances, and future server history.
Create A Nation
A nation begins with a town. The mayor of the founding town creates the nation, and that town becomes the capital.
- Create or lead a town.
- Deposit gold into the town bank with
/t deposit <amount>. - Choose a clear nation name that follows the Rules.
- Run
/n new <name>. - Check nation information with
/n. - Set a clear nation board with
/n set board <message>.
Creating a nation uses gold. The in-game confirmation prompt shows the cost before the nation is created.
Invite Towns
Nations grow by adding towns.
Use:
/n add <town>
A good nation does not invite every town blindly. Strong nations usually have:
- A capital with storage, roads, farms, and leadership.
- Towns with room to expand without border confusion.
- Clear expectations for residents and mayors.
- Shared defense, trade, and infrastructure goals.
- A Discord channel or written plan for coordination.
Town mayors need to understand the nation's goals before joining. A nation with aligned towns is stronger than a nation with many inactive towns.
Nation Capital
The capital is the political center of the nation. It represents the nation on the map and gives the nation a clear home.
Good capital habits:
- Keep the capital readable on the live map.
- Build roads, ports, markets, and meeting areas that other towns can use.
- Store emergency supplies and gold securely.
- Keep leadership buildings easy to find.
- Place the nation spawn in a safe and useful area.
Useful capital commands:
/n spawn
/n set spawn
/n set capital <town>
Changing the capital affects leadership and national identity. Do it only with a clear reason and agreement from the towns involved.
Diplomacy
Diplomacy is the main difference between a town and a nation. Nations can coordinate allies, enemies, borders, trade, and disputes at a larger scale.
Useful diplomacy commands:
/n ally add <nation>
/n ally remove <nation>
/n enemy add <nation>
/n enemy remove <nation>
Use allies for real cooperation, not decoration. Good allies trade, communicate, respect borders, and help prevent small town disputes from becoming larger conflicts.
Use enemies carefully. Enemy status changes how other players read your nation on the map and can affect diplomacy beyond the original dispute.
Ranks And Trust
Nation ranks let the leader delegate diplomacy, invites, money, and administration.
Useful rank commands:
/n rank add <player> <rank>
/n rank remove <player> <rank>
Give nation ranks only to players who understand the consequences. A trusted nation officer can help recruit towns, manage diplomacy, and coordinate projects. A careless officer can damage alliances, remove towns, or mishandle shared funds.
Keep a short list of what each rank is allowed to do. Write it where nation members can find it.
Nation Bank
The nation bank funds national work.
Use:
/n deposit <amount>
/n withdraw <amount>
Good uses for nation gold:
- Roads between member towns.
- Ports and rail corridors.
- Public markets and shared storage.
- Diplomatic payments and border settlements.
- Emergency repairs and recovery.
- Rewards for national construction jobs.
Do not give withdraw access casually. Shared gold creates trust problems faster than almost anything else in a nation.
Leaving Or Removing Towns
Towns can leave a nation, and nation leadership can remove towns that no longer fit the nation.
Useful commands:
/n leave
/n kick <town>
Before removing a town, settle shared storage, roads, borders, shop access, and public projects. Clean exits prevent old allies from becoming immediate enemies.
Building A Strong Nation
Strong nations give towns a reason to stay.
Practical nation goals:
- Connect towns with roads, ports, and marked routes.
- Create a central market that benefits multiple towns.
- Coordinate claim borders before towns collide.
- Assign towns different economic roles.
- Keep public maps, signs, or Discord posts for major agreements.
- Recruit active mayors instead of collecting inactive towns.
- Keep national rules short, readable, and enforced.
Borderra's focused plugin stack and custom-developed systems give nations room to become more than a Towny label. Treat the nation as a player-built institution: borders, markets, diplomacy, infrastructure, and reputation all matter.
Useful Nation Commands
/n
/n <nation>
/n list
/n new <name>
/n add <town>
/n kick <town>
/n leave
/n spawn
/n set spawn
/n set board <message>
/n set capital <town>
/n deposit <amount>
/n withdraw <amount>
/n ally add <nation>
/n ally remove <nation>
/n enemy add <nation>
/n enemy remove <nation>
/n rank add <player> <rank>
/n rank remove <player> <rank>
/n delete
Use /n in game to inspect nation information and command help.